Design an awesome experience! Part two.
Focusing on the user
Our design
focus when designing a service is the user, and how the service journey will
affect the user. Not only must we be able to tell how the service will work and
how the user will interact with it. We also need to think about what happens
before and after the user has interacted with it, what knowledge is required
even to use it, etc.
To answer
these questions we need to understand the user needs, and how the user will
experience the service. The methods used to acquire these answers might vary
from interviewing the users, observing the user, or experience the service
yourself. The chosen method will differ from time to time. It depends on how
complex the service will be.
The main
point is that you as a designer create a way to communicate with the user and
map their wishes, desires, requirements etc. Remember that as little as one
extra click or unnecessary text box might make your design quite cumbersome and
difficult to use. I would claim that it is all about respecting your users.
After all, they have better things to do than to spend all their time working
on your bad design. ;)
So, keep it
simple and easy to use.
Co-creating
Already
arguing that service design is not a one-man job, the designer must involve all
relevant stakeholders on the design. Using different methods for the users to
contribute to how the service should be designed not only gives you valuable
data on what the user expect. It also makes change management easier when the
service is deployed.
My favorite
methods are using touch point cards, permanent markers and a large sheet of
brown paper. Letting the users look at a large amount of pictures and writing
down their immediate associations and thoughts related to the service kicks off
the creative process easily. Drawing up the context on paper and composing
journeys by combining pictures quickly open their eyes to possibilities that
they had not thought of yet, etc. Documenting this process, I usually let
people use their mobile cameras and collect the pictures after the session.
So, let us
hang on to the hour registry for a few more minutes. The stakeholders for this
service is the employee, management and accounting. Designing this service, I
would bring all three into the design process and bring the stack of touch
point cards. Using the cards, we would collectively design the service journey
by picking out cards representing ideas and documenting the ideas. I have
experienced that one of the most effective ways to create these journeys is to
spread the cards on the paper, drawing and writing keywords and connecting the
dots. Finally documenting simply using the camera on your phone. This helps you
documenting the agreed design before implementing a prototype, and the users
get the feeling that they actually take part in the process, creating their own
tools.
Therefore,
in one small exercise you have a tool for design and documentation giving you
relevant ideas for the final design, but also a side order of clever change
management.
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