Design an awesome experience! Part four.

Let's get physical

Involved in a service of any kind there will be work that not necessarily is very visible. Visualizing progress or work behind the scenes or even giving the user some sort of price or token for using the service creates a more personal relationship or even feeling of ownership to the service. This boosts loyalty and the user is most likely to return time and again.

Getting physical would be far easier in a physical world. Now, in this context, the closest we get to getting physical would be by sending the user a price of sorts, but that would be expensive and not least – it would be very slow and taken out of context. What we need is something that would pamper the user and tie the price to the context, so the user experience some sort of reward for being loyal.

This is where we can draw advantage from social gaming, rewarding the user with points or badges for their activity. By ranking the users by their activities, or even by their contributions, we can easily achieve service awareness and loyalty.  

Therefore, in the context of designing an intranet, we use social gaming as a mean to boost usage and loyalty. In SharePoint, by creating lists that keep track of scores and workflows we can award contributions and other activities, and even keep the history from these events. We trigger activity by listing ranks and suggesting to the user how to improve his or hers ranking.


The figure above shows one example on how points, badges etc. can be used as rewards for contributions and service loyalty. The images is a screen dump from my profile at Stackoverflow.com

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