Create an interactive HTML5 Canvas using event handlers.
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You can use HTML5 Canvas as an alternative approach designing info graphics, branding graphics etc. Using the example in my previous blog post, I will add a clickable area on the canvas and use a JavaScript event handler to execute some logic. This is the result of the previous example. I want to pop an alert Box when clicking inside the logo. I need to create an object reflecting the coordinates I want my clickable zone to have. I’m also throwing in an id/name. var CustFigure = function (x, y, height, width, name ) { this.x = x; this.y = y; this.height = height; this.width = width; this.name = name; }; In this case I just create a global Array that I can pop the objects on to. var custFigures = []; At some point (I choose to include it in the function drawing the logo) we create the object with the desired coordinates and push it on to the array. var custFigure = new CustFigure(50, 50, 75+50, 75+50, " Hello ...