Design an awesome experience! Part four.
Let's get physical
Involved in
a service of any kind there will be work that not necessarily is very visible.
Visualizing progress or work behind the scenes or even giving the user some
sort of price or token for using the service creates a more personal
relationship or even feeling of ownership to the service. This boosts loyalty
and the user is most likely to return time and again.
Getting
physical would be far easier in a physical world. Now, in this context, the
closest we get to getting physical would be by sending the user a price of
sorts, but that would be expensive and not least – it would be very slow and
taken out of context. What we need is something that would pamper the user and tie
the price to the context, so the user experience some sort of reward for being loyal.
This is
where we can draw advantage from social gaming, rewarding the user with points
or badges for their activity. By ranking the users by their activities, or even
by their contributions, we can easily achieve service awareness and loyalty.
Therefore, in the context of designing an intranet, we use social gaming
as a mean to boost usage and loyalty. In SharePoint, by creating lists that
keep track of scores and workflows we can award contributions and other
activities, and even keep the history from these events. We trigger activity by
listing ranks and suggesting to the user how to improve his or hers ranking.
The figure above shows one example on how points, badges etc. can be used as rewards for contributions and service loyalty. The images is a screen dump from my profile at Stackoverflow.com
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